AI Insights · Timothy · October 2022
Top 5 Cat Games on Unified Platform in Africa Q3 2022
In Q3 2022, the top 5 cat games in Africa showed varied performance in weekly downloads, revenue, and active users, with 'My Talking Tom Friends' leading in user engagement.
Throughout Q3 2022, the top 5 cat games on a unified platform in Africa displayed diverse performance trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the popularity and financial success of these games.
My Cat – Virtual Pet Games from Akita Limited Liability Company experienced fluctuating weekly downloads, peaking at around 4.5K in mid-July and dipping to approximately 1.7K by the end of September. The weekly revenue remained relatively stable, averaging around $600, with slight variations. Weekly active users saw a peak of roughly 17.8K in mid-July, followed by a gradual decline to about 10.2K by the end of the quarter.
My Talking Tom 2 by Outfit7 Limited showed robust weekly downloads, consistently above 100K, peaking at around 151K in mid-July. The game's weekly revenue varied, with notable spikes reaching approximately $893 in late August. Active users were significantly high, averaging around 1.8M throughout the quarter, though a slight decline was observed towards the end of September.
The Battle Cats from ponos corporation had modest weekly downloads, averaging around 500, with a peak of 715 in mid-September. The weekly revenue saw a significant increase, peaking at around $766 in mid-September. Active users remained relatively stable, hovering around 2K to 2.3K throughout the quarter.
My Talking Angela 2, also from Outfit7 Limited, maintained strong weekly downloads, generally above 80K, with a peak of 125K in mid-July. The weekly revenue showed fluctuations, peaking at approximately $690 in early August. The game's active users were high, averaging around 800K, with a peak of 885K in mid-August.
My Talking Tom Friends, another title from Outfit7 Limited, led in user engagement with weekly active users consistently around 2.8M. The game maintained high weekly downloads, peaking at approximately 168K in early July. The weekly revenue saw moderate fluctuations, peaking at around $472 in mid-August.
For more detailed insights and data, visit Sensor Tower.